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CAGE - Beta - 1.1.18

Performs annoying tasks for you and makes CA-life a bit easier.

Moderator: CAGE

CAGE - Beta - 1.1.18

Postby CAGE » 15 Feb 2012, 23:49

ADD: Divine power added to info in keep
FIX: Heal using heart symbol in stats
FIX: A lot of stuff, mostly internals
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Re: CAGE - Beta - 1.1.18

Postby plague » 16 Feb 2012, 04:25

Ok. Encountered a strange problem. Not sure which version started this as I haven't done this for a while.

Went to Summon Monster page. Tried to summon Jahanna by clicking on her Summon button. The page dimmed like it faded into background. But the popup that should appear in foreground is missing (yes I scrolled from top 2 bottom). Seems like the popup is getting hidden by something.

Checked JS console log. Response says null. That would make sense as this isn't meant 2 be a redirect. But no error messages to explain why the popup is not visible.
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Re: CAGE - Beta - 1.1.18

Postby CAGE » 16 Feb 2012, 06:37

Same here, messed something up with the new page loading function :( will fix with next release. thanks for the info
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Re: CAGE - Beta - 1.1.18

Postby plague » 19 Feb 2012, 03:54

Hey,

Came here looking for 1.1.19 or 1.1.20 post. Couldn't find it so posting it here.

I love the new general changing feature and the extra info on mouse over. Can I ask one small additional feature? One thing I need is to know how far the general's level up has progressed so I can switch him if he/she has reached the max. Currently I won't know it without going to Generals tab. So if it's possible to put a percentage of the progress somewhere next to the general, then I can keep an eye on it and switch him/her once he reaches lvl 4.

Good work with the new stuff. Really enjoying it.
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Re: CAGE - Beta - 1.1.18

Postby plague » 25 Feb 2012, 18:47

No more version updates?
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Re: CAGE - Beta - 1.1.18

Postby CAGE » 26 Feb 2012, 01:33

Sorry :) been a bit busy these days.
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