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Re: Current Release (Community Build)

The GB changes motivated me to do a thorough rewrite of the GB code, implementing direct current Ajax URL sends instead of looking for buttons to click, and going through several pages to find the target page. Also, I added a more detail into the feedback on what CAAP is doing on the Config Panel. G...
by Artifice
02 May 2016, 08:10
 
Forum: Community Build
Topic: Current Release (Community Build)
Replies: 3119
Views: 207623

Re: Current Release (Community Build)

Hey all! Been fixing a few things that bothered me on my local install. Just pushed them up to Magowiz for publication: Monster Add new stance type monster targetting Spread out stance type monster targetting between targets to maximize siege value Add hourly update for newly killed monsters instead...
by Artifice
15 Apr 2016, 23:18
 
Forum: Community Build
Topic: Current Release (Community Build)
Replies: 3119
Views: 207623

Re: Current Release (Community Build)

A few fixes for the new format: Fix to reset to daylight saving time Generals Fix for load out reset recovery with banners Battle Fix for new format Fix demi recon to worry less about attention to win/loss Fix recon delay pause Conquest Fix loop on first load if conquest coins not known Fix hunter c...
by Artifice
17 Dec 2015, 02:13
 
Forum: Community Build
Topic: Current Release (Community Build)
Replies: 3119
Views: 207623

Re: Current Release (Community Build)

Last release didn't pass Magowiz check, so more fixes Feed -- add mainleft to feed conditions, similar to achleft, but for main achievements Feed -- change unviewed monsters to show mainOnly as true, so CAAP will check them Quests Fix for not reading demi quests Fix for not reading status of lands f...
by Artifice
22 Jul 2015, 06:07
 
Forum: Community Build
Topic: Current Release (Community Build)
Replies: 3119
Views: 207623

Re: Current Release (Community Build)

More work on the new quests: Fix for reading status of quest lands Fix to read influence level of not fully opened lands Add average energy for group of quests to dashboard Change to prioritize quests with low group energy requirements instead of low individual quest energy Fix for advancement to do...
by Artifice
19 Jul 2015, 07:16
 
Forum: Community Build
Topic: Current Release (Community Build)
Replies: 3119
Views: 207623

Re: Current Release (Community Build)

By the way, if questing is doing strange things, it may help to push the Clear Quests Records button on the dashboard, and then reload in the lands you want to do quests in. An earlier version of quests wasn't reading things right, such as excavation quests as boss quests. This is fixed now, I belie...
by Artifice
14 Jul 2015, 12:00
 
Forum: Community Build
Topic: Current Release (Community Build)
Replies: 3119
Views: 207623

Re: Current Release (Community Build)

Minor fixes, plus a change with questing to enable manual setting. Fix for Conquest Battle not using all tokens to level up when able to. Fix for conquest collect collecting when only one condition is met instead of all configured conditions Fix for attempted clearing of player-summoned serpents or ...
by Artifice
14 Jul 2015, 11:39
 
Forum: Community Build
Topic: Current Release (Community Build)
Replies: 3119
Views: 207623

Re: issue(bug) reporting thread

Xaman, awesome job tracking down that regex issue. Fixed in this latest release!
by Artifice
01 Jul 2015, 11:13
 
Forum: Community Build
Topic: issue(bug) reporting thread
Replies: 588
Views: 31342

Re: Auto-join and Monster Finder Configs

St. George , do you see monsters on your Feed dashboard? Are they green? Does it try to join? Does it visit the public monster pages? I'll need more information to get an idea of what could be happening. Yo Daddy , yes, you need to include the mpool for each keep mpool you want to visit. Cavalier ,...
by Artifice
01 Jul 2015, 01:48
 
Forum: Tutorials and Guides
Topic: Auto-join and Monster Finder Configs
Replies: 70
Views: 4738

Re: Current Release (Community Build)

Vitae , yes, the new questing it totally an implementation of your comment! Scraping all the data to do an exact calculation of optimal Skill Point gain is too heavy and requires way too much data, so I used the amount of energy required per quest as a proxy. I think this will pretty accurately foc...
by Artifice
01 Jul 2015, 01:44
 
Forum: Community Build
Topic: Current Release (Community Build)
Replies: 3119
Views: 207623
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