Welcome
Welcome to the Castle Age AutoPlayer forums

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today!

GB / FB Configurations

Area to post your tutorials and guides to using CAAP

Moderators: didact69, stallion

GB / FB Configurations

Postby Cavalier007 » 02 Dec 2014, 22:32

The intent for this topic is to capture usable configurations for others to use. If you PM me, I will add to this list. //Used to represent a comment.

***Tremendous Appreciation to all of CAAPS coders.***

Code Options
rduel[]
smokebomb[]
poison[]

cduel[]
heal[]
dispel[]
cleanse[]
resurrect[]
revive[]
fortitude[]
divine favor[]
mass heal[]

wduel[]
whirlwind[]
guardian[]
sentinel[]

mduel[]
poly[]
confuse[]
enrage[]
fireball[]

Available modifiers, that go into the brackets, are:
cleric, mage, rogue, warrior – self-explanatory
active – “is” active in this battle
!active – “is not” active in this battle
base – will be added always
poly, confuse, fortitude, revive, guardian, poison - if the target has this condition
me – If you want something done on yourself or not, for example dispelling yourself first
healed -– for when a target is less than 300 health below his max
t1, t2, t3, t4 - if the target is in this Tower
easy – this modifier is to avoid wiping out a smaller guild before time is up. It triggers when the other side has only 1 tower with clerics left, or two towers with clerics left and you are winning by over 20%. I add an easy:-100000 to my warrior whirlwind strings to make them default to guardian when the battle is too easy. Good for warriors and mages, who do incidental damage to people in the tower other than the target. I have the mage use polymorph as backup attack.
easyc – same as above, but this only applies when the battle is easy and the target is a cleric. I use this for my clerics, so they still duel to heal, but they don't kill off the other side's last clerics. Good for rogues and clerics.
unstunned -– for when the target has over 200 health, in either GB or FB. I use this like unstunned:*1 to keep CAAP from attacking easy wins with 10 health from splashes.
FBID – True if the target's Facebook ID matches the number. For example, guardian[6969669:[email protected] Guard]
festival -- in case you want different behaviors for Festival battles vs. Guild Battles
meshout -- true when your char has the Shout buff active. I use this to change attacks to a wduel loadout (!meshout:100000) with Shout equipped at the beginning of the battle.
bs - When an opponent is at 100% health, for practicing rogue backstab
afflicted -- true when the target is confused, polyed, or poisoned
p160, p200, p240 -- true when the target is worth that many points
wlp160, wlp200, wlp240 -- true when the target is worth that many points and you are winning or losing by over 20%
seal -- looks to see which tower has the clerics that are most damaged and attacks that tower until the clerics are stunned.


1. Warrior:
sentinel[base:20000, active:*8, cleric:*5, mage:*4, warrior:*3, rogue:*2, !active:*1, guardian:-30000, @Loadout Sent],

whirlwind[base:20000, active:*8, cleric:*6, mage:*5, warrior:*4, rogue:*3, unstunned:*1, @Loadout WW],
whirlwind[base:20000, p240:*13, p200:*8, p160:*4, @Loadout WW],

wduel[base20000, p240:*13, p200:*8, p160:*4, @Loadout Att],

2. Mage:
confuse[base:20000, seal:*16, active:*16, cleric:*6, mage:*5, warrior:*4, rogue:*3, confuse:-200000, @Loadout Conf],
confuse[base:20000, p240:*13, p200:*8, p160:*4, @Loadout Conf],
confuse[base:20000, !confuse:*16, active:*8, cleric:*6, mage:*5, warrior:*4, rogue:*3, @Loadout Conf],

poly[base:20000, seal:*16, active:*16, cleric:*6, mage:*5, warrior:*4, rogue:*3, !active:*2, unstunned:*1, poly:-200000, @Loadout Poly],
poly[base:20000, p240:*13, p200:*8, p160:*4, @Loadout Poly],
poly[base:10000, !poly:*16, active:*8, cleric:*6, mage:*5, warrior:*4, rogue:*3, unstunned:*1, @Loadout Poly],

mduel[base:20000, p240:*13, p200:*8, p160:*4, @Loadout Att],
mduel[wlp240:*13, wlp:*8, active:*4, cleric:*2, @Loadout AttGB],

3. Cleric:
resurrect[base:20000, me:6000, cleric:5000, mage:4000, warrior:3000, rogue:2000, !active:1000, revive:-30000, @Loadout Res],

cleanse[base:-10000, !active:-200000, afflicted:30000, poison:4000, confuse:2000, poly:1000, cleric:*4, mage:*3, warrior:*2, rogue:*1, @Loadout Cle],
cleanse[00000000:100, @Loadout Heal], //where 0000000 is their FBID
cleanse[me:100, @Loadout Heal], //Cleanse Me Only Option

heal[base:20000, !healed:1600, active:800, cleric:400, mage:300, warrior:200, rogue:[email protected] Heal],
healed[base:20000, me:6000, cleric:5000, mage:4000, warrior:3000, rogue:2000, !active:1000, @Loadout Heal],

cduel[base:20000, p240:*13, p200:*8, p160:*4, @Loadout Att],
cduel[seal:*16, active:*8, cleric:*4, @LoadoutAtt],

4. Rogue:
poison[base:20000, active:*8, cleric:*6, mage:*5, warrior:*4, rogue:*3, !active:*2, unstunned:*1, @Loadout Poi],

smokebomb[base:20000, active:*8, cleric:*6, mage:*5, warrior:*4, rogue:*3, !active:*2, unstunned:*1, @Loadout Smoke],

rduel[bs:*8, cleric:*6, mage:*5, warrior:*4, rogue:*3, @Loadout BS],
rduel[seal:*16, active:*8, cleric:*4, @Loadout Att],
rduel[bs:20000, p240:*13, p200:*8, p160:*4, @Loadout RogA],
rduel[base:20000, p240:*13, p200:*8, p160:*4, @Loadout Att],
User avatar
Cavalier007
First Knight
First Knight
 
Posts: 199
Joined: 26 Jun 2011, 21:35
Has thanked: 143 time
Have thanks: 11 time

 

Re: GB / FB Configurations

Postby Woogie » 04 Dec 2014, 01:54

I am like a little kid standing outside looking in the window of a giant toy store, and all I can say is THANK YOU Cavalier007. You just gave me the key to unlock the door and go inside and start playing with all the toys my friend.
Woogie
Soldier
Soldier
 
Posts: 35
Joined: 15 Nov 2014, 03:28
Has thanked: 2 time
Have thanks: 0 time

Re: GB / FB Configurations

Postby Woogie » 04 Dec 2014, 02:11

Some questions I have still though, probably they are posted somewhere but I did not see or simply read it. On base, does it matter what that number is cause I saw it use to be 10000 and now everyone is told to put 20000 and on the *17,16,15 etc, is the number only have priority meaning or is there something else involved with it? And on the @loadout, does loadout need to be the name of whatever you have given your loadouts or is it supposed to just be @loadout, I have made a few loadouts that are same generals, they just have different abilities, such as Attilius. I have him in 1 loadout for attacking and in another loadout for defending. Thank you again very much for this post
Woogie
Soldier
Soldier
 
Posts: 35
Joined: 15 Nov 2014, 03:28
Has thanked: 2 time
Have thanks: 0 time

Re: GB / FB Configurations

Postby Woogie » 04 Dec 2014, 03:05

Would something like this work for my Attilius loadouts?


Guardian[base:20000, active:*8, cleric:*5, mage:*4, warrior:*3, rogue:*2, !active:*1, guardian:-30000, @Att-D Sent],
whirlwind[base:20000, active:*8, cleric:*6, mage:*5, warrior:*4, rogue:*3, unstunned:*1, @Att-A WW],
whirlwind[base:20000, p240:*13, p200:*8, p160:*4, @Att-A WW],
wduel[base20000, p240:*13, p200:*8, p160:*4, @Att-A Att]
Woogie
Soldier
Soldier
 
Posts: 35
Joined: 15 Nov 2014, 03:28
Has thanked: 2 time
Have thanks: 0 time

Re: GB / FB Configurations

Postby yinzanat » 04 Dec 2014, 18:05

Woogie wrote:Would something like this work for my Attilius loadouts?


Guardian[base:20000, active:*8, cleric:*5, mage:*4, warrior:*3, rogue:*2, !active:*1, guardian:-30000, @Att-D Sent],
whirlwind[base:20000, active:*8, cleric:*6, mage:*5, warrior:*4, rogue:*3, unstunned:*1, @Att-A WW],
whirlwind[base:20000, p240:*13, p200:*8, p160:*4, @Att-A WW],
wduel[base20000, p240:*13, p200:*8, p160:*4, @Att-A Att]


This would 'work', but what are you trying to do? You'll need : for the base in wduel.

What's the point of having !active:*1 (or anything * 1)?

Why 2 ww strings?
yinzanat
Moderator
Moderator
 
Posts: 578
Joined: 14 Jun 2011, 22:48
Has thanked: 4 time
Have thanks: 226 time
Highscores: 1

Re: GB / FB Configurations

Postby Cavalier007 » 04 Dec 2014, 21:42

<<On base, does it matter what that number is cause I saw it use to be 10000 and now everyone is told to put 20000.>>

The base # does not really matter until you include negative numbers in your math formula. Normally, you will see 20000 used as a standard to ensure your instructions are clear.

For example, sentinel[base:20000, active:*8, cleric:*5, mage:*4, warrior:*3, rogue:*2, !active:*1, guardian:-30000, @Loadout Sent],

Place Guardian on:
Active Clerics 1st = 160000 + 100000 = 260000
Active Mage 2nd = 160000 + 80000 = 240000
Active Warrior 3rd = 160000 + 60000 = 220000
Active Rogue 4th = 160000 + 40000 = 200000
Inactive Cleric 5th = 20000 + 100000 = 120000
Inactive Mage 6th = 20000 + 80000 = 100000
Inactive Warrior 7th = 20000 + 60000 = 80000
Inactive Rogue 8th = 20000 + 40000 = 40000

Do not use Guardian on team members with Guardian = 20000 -30000 = -10000

The base and guardian are set so that guardian is not repeated on a player with guardian.
User avatar
Cavalier007
First Knight
First Knight
 
Posts: 199
Joined: 26 Jun 2011, 21:35
Has thanked: 143 time
Have thanks: 11 time

Re: GB / FB Configurations

Postby Cavalier007 » 04 Dec 2014, 21:45

<<whirlwind[base:20000, active:*8, cleric:*6, mage:*5, warrior:*4, rogue:*3, unstunned:*1, @Att-A WW],>>
<<whirlwind[base:20000, p240:*13, p200:*8, p160:*4, @Att-A WW],>>

Suggest

whirlwind[base:20000, active:*8, p240:*13, p200:*8, p160:*4, cleric:*6, mage:*5, warrior:*4, rogue:*3, unstunned:*1, @Att-A WW],
User avatar
Cavalier007
First Knight
First Knight
 
Posts: 199
Joined: 26 Jun 2011, 21:35
Has thanked: 143 time
Have thanks: 11 time

Re: GB / FB Configurations

Postby Woogie » 08 Dec 2014, 16:35

guardian[base:20000, active:*8, cleric:*5, mage:*4, warrior:*3, rogue:*2, !active:*1, guardian:-30000, @Att-D Guar],
whirlwind[base:20000, active:*8, p240:*13, p200:*8, p160:*4, cleric:*6, mage:*5, warrior:*4, rogue:*3, unstunned:*1, @Att-A WW],
wduel[base20000, p240:*13, p200:*8, p160:*4, @Att-A Att],

This is what I have in but it never does guardian on any team members. I even copy and pasted yours Cav and sentinel will not work either. I never see it switch loadouts at all, what am I not doing correctly? Would love to know cause another acct has 5 mage abilities I would like to and use as well. Thank you again for help
Woogie
Soldier
Soldier
 
Posts: 35
Joined: 15 Nov 2014, 03:28
Has thanked: 2 time
Have thanks: 0 time

Re: GB / FB Configurations

Postby Cavalier007 » 08 Dec 2014, 23:16

[quote="Woogie"]guardian[base:20000, active:*8, cleric:*5, mage:*4, warrior:*3, rogue:*2, !active:*1, guardian:-30000, @Att-D Guar],
whirlwind[base:20000, active:*8, p240:*13, p200:*8, p160:*4, cleric:*6, mage:*5, warrior:*4, rogue:*3, unstunned:*1, @Att-A WW],
wduel[base20000, p240:*13, p200:*8, p160:*4, @Att-A Att],

What are your real loadout names? CA allows only five characters. "Att-D Guar" is too many characters. For example, my loadouts are called:

WW
Poly
Conf
Sent
Att-R
Def-R
Att
Def
Heal
User avatar
Cavalier007
First Knight
First Knight
 
Posts: 199
Joined: 26 Jun 2011, 21:35
Has thanked: 143 time
Have thanks: 11 time

Re: GB / FB Configurations

Postby Vitae » 09 Dec 2014, 00:39

Woogie wrote:guardian[base:20000, active:*8, cleric:*5, mage:*4, warrior:*3, rogue:*2, !active:*1, guardian:-30000, @Att-D Guar],
whirlwind[base:20000, active:*8, p240:*13, p200:*8, p160:*4, cleric:*6, mage:*5, warrior:*4, rogue:*3, unstunned:*1, @Att-A WW],
wduel[base20000, p240:*13, p200:*8, p160:*4, @Att-A Att],

This is what I have in but it never does guardian on any team members. I even copy and pasted yours Cav and sentinel will not work either. I never see it switch loadouts at all, what am I not doing correctly? Would love to know cause another acct has 5 mage abilities I would like to and use as well. Thank you again for help

Well, the main problem I would say is that you aren't using @Loadout
@Att-D and @Att-A does nothing for CAAP.
If you look at all the examples you'll see that it says @Loadout
Use that.

Vitae has been thanked by:
User avatar
Vitae
High Commander
High Commander
 
Posts: 592
Joined: 23 Aug 2011, 01:05
Has thanked: 41 time
Have thanks: 56 time

Next

Return to Tutorials and Guides

Who is online

Users browsing this forum: No registered users and 1 guest

cron
suspicion-preferred